From Socrates to Space Invaders: A Philosophical Journey into the World of AR Gaming
MetaYeda #14 First, We Play in Manhattan, Then We'll Take the World.

Space Invaders, created by Tomohiro Nishikado, is an iconic game that revolutionized the gaming industry. It's addictive gameplay and pulsating soundtrack captivated players worldwide. As we eagerly await the launch of SPACE INVADERS: World Defense, developed by Google and Taito Corp, we celebrate Space Invaders' rich legacy and influence. It reminds us that games are not just entertainment but powerful cultural forces that shape our experiences.
First, We Play Manhattan, then We'll Take the World.
๐พ What we will cover in the post:
1. ๐ The Origins of Space Invaders: Uncover the fascinating history and milestones of the iconic game that captured the hearts of gamers worldwide.
2. ๐ผ Commercial Success and Branding: Explore how Space Invaders achieved remarkable commercial success and examine the branding strategies contributing to its enduring popularity.
3. ๐ฏ Lessons from Space Invaders: Discover the valuable insights Space Invaders can teach us about success, perseverance, and strategic thinking.
4. ๐ฎThe Impact of Space Invaders on Gaming Culture: Examine how Space Invaders shaped the gaming landscape and influenced subsequent video game development.
5. ๐ The Philosophy of Success: Delve into the philosophical aspects of success, drawing wisdom from ancient philosophers and exploring their relevance in Gaming.
6. ๐ Augmented Reality and the Future of Gaming: Discuss the exciting potential of augmented reality (AR) and how it revolutionizes the gaming industry.
7. ๐ Spatial Computing and Mixed Reality: Explore the emerging field of spatial computing and its potential for creating immersive mixed-reality gaming experiences.
8. ๐ฐ The Market Value, Merchandise, and Earnings of Space Invaders: Uncover the market value, merchandise, and earnings data associated with Space Invaders to gain insights into its financial success.
9. ๐ฎ Insights on the Future of AR Games: Analyze the prospects of augmented reality games, considering technological advancements, changing consumer behaviors, and potential societal impacts.
10. ๐ค Discussion Questions: Engage in thoughtful reflection with a set of discussion questions that invite you to ponder the implications of the dialogue, share your insights, and engage in meaningful conversations.
Join me on this intellectual journey as we unravel the intricate threads connecting philosophy, Gaming, and the captivating World of Space Invaders. Buckle up and prepare for an enlightening exploration that challenges your perceptions, ignites your imagination, and uncovers profound wisdom at the intersection of Gaming and philosophy. ๐๐ฎ
๐พ๐ I asked my AI co-Author to write a philosophical dialogue about Space Invaders. So let's dive in:
Elhanan: "Write a philosophical dialogue about ๐พ Space Invaders Game.".
Chat-GPT3: "In the dialogue "On Gaming and Success," Plato engages in a philosophical discussion about the profound insights that can be gleaned from the game of Space Invaders and its implications for achieving success. Socrates, the wise philosopher, initiates the dialogue with his companion Glaucon.
Socrates: Glaucon, my dear friend, have you heard the breaking news about Space Invaders being spotted worldwide, coming from another dimension?
Glaucon: Indeed, Socrates, I am aware of this phenomenon. It seems we are facing an imminent invasion that requires the defeat of these otherworldly invaders.
Socrates: Fascinating! That raises the question of what Space Invaders can teach us about success. Let us contemplate its significance. The game, created by Tomohiro Nishikado, has achieved great commercial success and branding. What insights can we derive from this?
Glaucon:ย Socrates, it is evident that the milestones in the history of Space Invaders have played a significant role in its success. The game's introduction marked a revolutionary moment, challenging the conventional arcade experience and captivating players with addictive gameplay.
[*Elhanan: Note that by the end of 1979, an estimated 750,000 Space Invaders machines were installed worldwide, including 400,000 in Japan, 85,000 in the United Kingdom, and 60,000 within a year in the United States (where prices ranged from $2,000 to $3,000 for each machine); the game eventually sold 72,000 units in the United States by 1982.].
Socrates: Indeed, Glaucon. The game's transition from arcades to home consoles expanded its reach, allowing more individuals to engage with its captivating challenges. Furthermore, the game's cultural impact cannot be overlooked. It has permeated popular culture through merchandise, becoming an iconic symbol.

[*Elhanan: Prase Tomohiro Nishikado's Space Invaders Game (1978) being acknowledged and presented at Moma - Museum of Modern Art]
Glaucon: Socrates, adaptability, and the ability to embrace new technologies have been key factors in Space Invaders' enduring success. From arcades to home consoles and now augmented reality with SPACE INVADERS: World Defense, the game has evolved with the changing times, captivating players across generations.
Socrates: Well said, Glaucon. Let us not forget the visionary creator of Space Invaders, Tomohiro Nishikado, who exemplified the power of creativity and innovation in shaping successful endeavors. His contribution have inspired countless game developers and players alike.
[*Elhanan: Note that Space Invaders was an immediate commercial success upon release. In the early 1980s, Space Invaders significantly impacted the home gaming console market. With its release on platforms like the Atari 2600 and the Nintendo Entertainment System (NES), the game became one of the first arcade-to-home adaptations, making it accessible to a broader audience. This milestone, influenced by Nishikado's innovative vision, revolutionized the gaming industry and paved the way for other successful transitions from arcades to home consoles. By 1982, it had grossed $3.8 billion (equivalent to over $13 billion adjusted for inflation as of 2016), with a net profit of $450 million (equivalent to $2 billion adjusted for inflation!).]
Glaucon: Socrates, the success of Space Invaders finds resonance with other esteemed video games like Pac-Man and Super Mario Bros. These games have left an indelible mark on the gaming industry, revolutionizing gameplay and establishing their unique legacies.
Socrates: Indeed, Glaucon. These games demonstrate the transformative power of immersive gameplay, memorable characters, and captivating storytelling in achieving commercial success and cultural influence. They remind us that great games transcend mere entertainment and become powerful cultural forces.
Glaucon: Socrates, as we anticipate the launch of SPACE INVADERS: World Defense, developed by Google and Taito Corp, we can appreciate the rich legacy and influence of Space Invaders in the context of these successful video games. It is a testament to the lasting impact of innovative game design.
[*Elhanan: Watch @Google AR & VR Teaser:]
Socrates: Wise words, Glaucon. As we embark on new gaming adventures, let us celebrate the milestones set by these legendary games and continue pushing the boundaries of what can be achieved in the realm of video games.
[*Elhanan:ย According to Verified Market Research (VMR), The global augmented reality gaming market size is expects the market to reach US$ 31.7 Billion by 2028, exhibiting a CAGR of 21.98% from 2020-2028.]
Chat-GPT-3: โIn conclusion, through our contemplation of Space Invaders, we have recognized the profound insights it offers about success. The game's commercial triumph, branding, and cultural influence highlight the importance of innovation, adaptability, and visionary creativity. Let us continue to embrace the lessons of Space Invaders and strive for greatness in our pursuits."
Elhanan: โAdd new insights and discussion questions about the future of augmented reality games and their impact on culture and society.โ
Chat GPT-3: "In addition to the philosophical dialogue on Space Invaders and success, Socrates and Glaucon delve into a discussion about the future of augmented reality games and their potential impact on culture and society. They contemplate the following insights and raise thought-provoking questions:
Socrates: Glaucon, as we explore the success of Space Invaders and its upcoming augmented reality iteration, SPACE INVADERS: World Defense, let us contemplate the future of such games and their influence on our cultural landscape.
Glaucon: Indeed, Socrates. Augmented reality games, like SPACE INVADERS: World Defense, hold great promise regarding their immersive and interactive experiences. They can potentially revolutionize how we perceive and engage with our surroundings.
[*Elhanan: Earlier this year, Tomohiro Nishikado, the creator of Space Invaders, revealedย the game's fascinating origin story. He said he initially wanted the player to shoot down humanoids in the early stages of developing Space Invaders, but his employer, the Taito company, refused.
Faltin Karlsen, Professor of Media Studies at Kristiania University College, Norway, points out that the refusal was probably due to the controversies that accompanied earlier games like Death Race. Moreover, in his "Analyzing game controversies: A historical approach to moral panics and digital games" chapter published in "The Dark Side of Game Play" Book, Falthin1 argues that:
Concern about violence in digital games has been a recurring topic for several decades. This is particularly the case for violence that appears to disrupt norms or otherwise advocate for a disruption of the government's monopoly on violence. But there are also signs of change, as general concern has gradually shifted from children and youth as groups, to particularly "vulnerable" individuals.
Fast forward to this week's Paris Riots, following police fatally shot a 17-year-old delivery driver in Paris, French President Emmanuel Macron blames mainly Video Games, Snapchat, and TikTok, for their widespread across France. Thatโs what I tweeted about it:
Socrates: Considering how augmented reality games could shape our collective experiences is intriguing. Imagine players joining forces in the real world, collaborating to defeat invading forces and reclaim their neighborhoods. How might such shared experiences impact our sense of community?
Glaucon: Socrates, integrating augmented reality with Gaming opens doors to new forms of storytelling and cultural expression. These games could create unique narratives that merge virtual and real-world elements, blurring the boundaries between fiction and reality. How might this influence our understanding of truth and perception?
Socrates: An excellent question, Glaucon. Augmented reality games also have the potential to challenge traditional notions of physical space and redefine our relationship with the environment. How might this reimagining of spatial dynamics affect our sense of place and belonging?
Glaucon: Furthermore, Socrates, the impact of augmented reality games on social interaction is worth considering. As players engage in shared gaming experiences, collaborating and competing in augmented realities, how might this affect social dynamics and interpersonal relationships?
Socrates: Indeed, Glaucon. Augmented reality games may also raise ethical considerations. How might blurring boundaries between the real and virtual worlds impact our moral judgments and decision-making processes? Are there potential risks or unintended consequences to be mindful of?
Glaucon: Socrates, as we navigate the future of augmented reality gaming, it is crucial to reflect on the potential implications for education and learning. How might these immersive experiences be leveraged to enhance educational outcomes and foster critical thinking skills?
Socrates: A thought-provoking inquiry, Glaucon. Augmented reality games have the power to transform learning environments, allowing individuals to explore historical events, scientific concepts, and cultural phenomena in interactive and engaging ways.
In contemplating the future of augmented reality games, we must remain vigilant, questioning the potential social, cultural, ethical, and educational impacts they may have. Let us continue our philosophical exploration, embracing the opportunities and challenges ahead.
Note: The discussion and questions presented are hypothetical and meant to provoke further contemplation rather than represent actual dialogues between Socrates and Glaucon."
To wrap it up, Space Invaders, Pac-Man, and Super Mario Bros. stand as iconic milestones in the gaming realm, demonstrating the transformative power of groundbreaking design, compelling narratives, and unforgettable branding. The visionaries behind these games have left an indelible mark, igniting the imaginations of future developers and captivating players across the globe.
These games are profound reminders that Gaming transcends mere entertainmentโit has become an influential cultural force that molds our shared experiences. They fuel our aspirations, foster our creativity, and push the frontiers of possibility in the ever-evolving gaming universe. Let us draw inspiration from these legendary titles and continue to shape the future of Gaming with innovative ideas and boundary-breaking experiences.
Till next time, "Level Up Smart. Game On!".
* In the dialogue, I've added relevant data and insights not in my original prompts.
Karlsen, F. (2015). Analyzing game controversies: A historical approach to moral panics and digital games. In:ย The Dark Side of Game Playย (pp. 15-32). Routledge.