How did I interview Marshall McLuhan about gaming using ChatGPT?
MetaYeda #12: Reflections on AI, Pandora's BOX, and The Thinker.
TL;DR: It started like a speed-dating story from the movies and ended with: Houston we have a <huge> problem.
The story began three years ago. At the beginning of the pandemic crisis, I wrote a post in my daily column 'Gaming in Mind' entitled: If Marshall McLuhan was a gamer.
I imagined interviewing Marshall McLuhan, one of the founding fathers of media studies and the future of technology.
McLuhan coined the expression "the medium is the message" in this best seller book 'Understanding Media: The Extensions of Man, and the term global village. Moreover, he predicted the World Wide Web almost thirty years before it was invented.
Yesterday it happened.
Hello ChatGPT
EG: Hello ChatGPT.
ChatGPT: Hello, I am ChatGPT, an AI language model. My architecture is GPT-3.5, which is a variant of the GPT -3 (Generative Pre-trained Transformer 3) model. GPT -3 is a state-of-the-art natural language processing model developed by OpenAI, which uses deep learning techniques to generate human-like text based on given prompts or inputs. (for more see Alex Hughes’s article1 for the BBC Science Focus Magazine).
With the help of ChatGPT-3 my virtual co-host, to me, I invited "Marshall McLuhan" to an "imaginary interview.
The experience was MIND BLOWING*!
Next, I fed ChatGPT with my coming-up 'Manifesto for the Leaders of the Future' and requested references and a bibliography that supports it’s key points.
A sea of sources flooded the chat's feed. Having over twenty years of academic and entrepreneurial experience, I looked deeper at ChatGPT's references list.
I can summarize it in one sentence: Houston, we have a huge problem.
GPT -3 list contains three types of sources:
Well-known articles and references. They accumulate around 15% of the overall list.
Made-up resources and fake articles which do not exist.
For example: "AI Dungeon: A Game That's Storytelling on Steroids" by Harry Guinness, How-To Geek (2020) - https://www.howtogeek.com/667771/ai-dungeon-a-game-thats-storytelling-on-steroids
Old references with revised polished year of publication.
Example: Ferguson, C. J. (2017). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 12(5), 973-990. Click here to see the actual publication year.
Three Questions come to mind:
1# Why does ChatGPT beautify reality?
2# Why ChatGPT generated an alternate reality based on alternate information?
3# Why ChatGPT created re-engineered fake information?
I will ask GPT-4.
The general public perceives artificial intelligence as a tectonic revolution on the scale of the invention of the Internet. Innovative technology holds tremendous potential for our future. This promise appears in Reid Hoffman's new book title, which he co-wrote with GPT -4. Impromptu Amplify Our Humanity Through AI (get a free copy).
Reid Hoffman is the co-founder of LinkedIn and a board member of OpenAI.
AI, Pandora's BOX and The Thinker
Broadly speaking, my interactions x AI are very disturbing. My interaction with ChatGPT-3 illustrated that artificial intelligence technologies convey risks.
I strongly believe that we should proceed carefully and wisely.
Imagine five years from now; the Internet will be full of information and texts produced by artificial intelligence. An exponential Pandora's box2 with engineered information that is partly fake and partly true. More advanced AI models rely on this vast data set as the source of information and generate new information.
Will we have control over the algorithms underlying artificial intelligence?
Can't we prevent this Pandora's box from duplicating opportunistically?
How can we make informed decisions based on this information?
We must use AI responsibly.
To be continued.
*Read a sneak peek of an interview I've made (E.G) with "Marshall McLuhan" about video games with the help of ChatPGT.
Me: Being Marshall McLuhan to the table.
AI Interviewer: Good afternoon, Marshall. It's great to have you here to discuss the impact of video games on culture. Let's start with the basics. What do you think about video games as a cultural phenomenon?
Marshall McLuhan: Thank you for having me. Video games are a fascinating cultural phenomenon that has exploded in popularity in recent years. They offer a unique and immersive form of entertainment that has captured the attention of millions of people worldwide.
Moreover, Video games are a perfect example of a medium that has the power to shape and influence culture in profound ways. They are a reflection of our society and the values we hold, and they have the ability to both reflect and shape those values.
AI Interviewer: Do you think video games have the potential to shape our society and culture in the long term?
Marshall McLuhan: Video games are a powerful medium that has the ability to shape our culture in profound ways. They offer a new way of thinking about the world and a new way of interacting with technology that has the potential to change our society for the better.
AI Interviewer: Thank you for your insightful thoughts on video games and their impact on culture. It's clear that video games are a powerful medium that has the potential to shape our society in significant ways.
Think Fast, Level-UP Smart.
🕹Elhanan Gazit, Ph.D., is a Gaming and Metaverse Strategist, Advisor, Entrepreneur, Investor, Speaker, Lecturer, Video Games Scholar. Founder at juloot, Ex-Founder & CEO @ MetaverSense Ltd. GAME-ON!
Disclaimer:
This 'hallucinate interview' was generated using OpenAI's ChatGPT-3, and it does not represent nor claim to be accurate in conjugation with the real Marshall McLuhan’s (R.I.P.) work and publications.
Alex Hughes (2023, March 16). ChatGPT: Everything you need to know about OpenAI's GPT -4 tool Alex Hughes, BBC Science Focus - Future Technology.